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timjay.txt
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1995-03-20
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==================== DOOM2 Deathmatch PWAD Collection =======================
Title : TIMJAY (DOOM II Deathmatch PWAD Collection)
Filename : TIMJAY.WAD
Authors : Tim J. Ash (TIMinator) - tim.ash@cyberstore.ca
Jason Kirby - jakirby@cyberstore.ca
Description : This is an 8 level collection of Deathmatch
levels for DOOM2. Compiled from the works
of myself (Tim) and my fellow author (Jason).
These levels represent a wide range of tastes
in deathmatch play, from the ultra-small levels
to the large, hunt-em-down levels (but not too
large).
Additional Credits to : Many playtesters, too many too mention by name.
You know who you are.
ID Software for the game we all love to play.
Kenneth S. Forte for some of the great sound FX.
Check out his sound PWAD, YADSPWAD, it's great.
================================================================
* Play Information *
Episode and Level # : Map 01 - Map 08
Single Player : Yes (Not much point though...)
Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player : Yes!!!!!
Difficulty Settings : Yes - Skill levels vary according to the PWAD.
See the individual PWAD descriptions for details.
New Sounds : Yes (Provided mostly to make Deathmatch more fun)
New Graphics : Yes, some on MAP02 and MAP08
New Music : No
Demos Replaced : None, but three 3-player demos have been included
for your enjoyment (ver 1.9). They are based on
levels 1, 5, and 7. View is from my perspective.
Filenames are TJ-LEV1.LMP, TJ-LEV5.LMP, TJ-LEV7.LMP.
* Construction *
Base : All new levels from scratch, except level 1,
which is based upon John Romero's orignal E1M1
from DOOM.
Editor(s) used : DEU2 v5.21, EDMAP v1.20, BSP v1.2, DMAUD v1.0
Known Bugs : None - extensively playtested.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels.
Just give credit where credit is DEU..
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Running this WAD *
All participating players must have a registered copy of DOOM II
and a copy of TIMJAY.WAD. Use the -FILE parameter with -WARP 01
at the command line.
FEEDBACK!!!!! Please let me know what you and your Deathmatch buddies
think of this WAD. Send me a message or even some LMP recordings!
* Where to get this WAD *
FTP sites: ftp.cdrom.com:/.5/idgames/levels/doom2/deathmatch
ftp.usis.com:/pub/users/TIMinator (check it out)
========================== Level Descriptions ==============================
Title : FURIOUS (DOOM II Deathmatch PWAD)
Filename : FURIOUS.WAD
Author : Tim J. Ash (TIMinator)
Rating (1 to 10) : Complexity : 5
: Size : 4
: Flow : 7
: Aesthetics : 8
Description : This PWAD is a mod of the original E1M1 mission
in DOOM that has been revamped for OPTIMUM
DOOM2 deathmatch play. Yea, I know, you're
thinking "Oh great, another E1M1 mod...", but
trust me, this one is GREAT for DM. Over 30 hours of
playtesting on a 4 player network has contributed
to making this level a superior Deathmatch PWAD.
Additional Credits to : Bob Baum, Dave King and Scott West for thier
playtesting and input.
John Romero, for original design of the level
and ID Software for the game we all love to play.
Kenneth S. Forte for the great sound FX. Check
out his sound PWAD, YADSPWAD, it's great.
================================================================
* Play Information *
Episode and Level # : Map 01
Single Player : Yes (Not much point though...)
Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player : Yes!!!!!
Difficulty Settings : Yes - Skills 1 & 2 is designed for DEATHMATCH play.
- Skills 3 - 5 are for ALTDEATH play.
New Sounds : Yes (Provided mostly to make Deathmatch more fun)
New Graphics : No
New Music : No
Demos Replaced : None
================================================================
Title : Megapit
Filename : MEGAPIT.WAD
Author : Jason Kirby
Rating (1 to 10) : Complexity : 3
: Size : 5
: Flow : 5
: Aesthetics : 7
Description : Cozy (yet spacious ;)) fragfest.
Additional Credits to : Tim "TIMinator" Ash, Ryan Saari and many others
for playtesting. (Oh yeah, and all the rest of
the cannon fodder for showing me what the pit
looks like covered with corpses! =:) ).
Most of the players in the level start out on
an equal level, (with a megasphere and a shotgun)
with the exception of the plasma wielder, he's got
his work cut out for him!. Grab your shotgun and
megasphere follow the arrow down the elevator, and
oh yeah, watch your ass.
================================================================
* Play Information *
Episode and Level # : MAP02
Single Player : Yes (What a blast ;) )
Cooperative 2-4 Player : Yes (But Why?)
Deathmatch 2-4 Player : Yes, more the merrier!
Difficulty Settings : Not implemented
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch (about 4 hrs)
Editor(s) used : DEU 5.21GCC, DEU2, BSP12X, Powerchords,
Corel PhotoPaint.
Known Bugs : None
============================================================================
Title : BRIMSTONE (DOOM II Deathmatch PWAD)
Filename : BRIMSTON.WAD
Author : Tim J. Ash (TIMinator)
Rating (1 to 10) : Complexity : 7
: Size : 9
: Flow : 5
: Aesthetics : 8
Description : The largest PWAD in this collection, this
level is really only suitable for more than
2 players. WARNING: This level, although
simple in design, has quite a few linedefs,
therefore it may be slow on anything less
than a 486-33...
================================================================
* Play Information *
Episode and Level # : Map 03
Single Player : Yes (Not much point though...)
Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player : Yes!!!!!
Difficulty Settings : The higher the skill level, the more items,
weapons, and health exist.
New Sounds : Yes (Provided mostly to make Deathmatch more fun)
New Graphics : No
New Music : No
Demos Replaced : None
================================================================
Title : Outpost
Filename : OUTPOST.WAD
Author : Jason Kirby
Rating (1 to 10) : Complexity : 6
: Size : 3
: Flow : 7
: Aesthetics : 7
Description : Can you hold down the fort? First one in lowers
the drawbridge! You can raise it from inside
the outpost or the 2 blue skull switches can
raise it from the outside after they blow your
mangy corpse off of the platform! =;). Watch
out for respawing spys (players) inside your
fortress!.
Additional Credits to : Many rocket sucking victims for playtesting.
================================================================
* Play Information *
Episode and Level # : MAP04
Single Player : Yes (Have a look around)
Cooperative 2-4 Player : Yes (But Why?)
Deathmatch 2-4 Player : Yes, more the merrier!
Difficulty Settings : Not implemented
New Sounds : Yes
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch (about 4 hrs)
Editor(s) used : DEU 5.21GCC, DEU2, BSP12X.
Known Bugs : None
================================================================
Title : CITADEL OF POWER (DOOM II Deathmatch PWAD)
Filename : CITADEL2.WAD
Author : Tim J. Ash (TIMinator)
Rating (1 to 10) : Complexity : 6
: Size : 8
: Flow : 8
: Aesthetics : 9
Description : Atop the mighty Mount Fragmore the best
of the best gather to prove thier mettle
in the Citadel of Power. Whoever reaches
100 Frags first will be crowned as the
toughest marine on the mountain.
Additional Credits to : Bob Baum, Dave King, Scott West, and many others
for thier playtesting and input.
================================================================
* Play Information *
Episode and Level # : Map 05
Single Player : Yes (Quite difficult on skill 4)
Cooperative 2-4 Player : Yes (Interesting, but resist temptation to frag ;>)
Deathmatch 2-4 Player : Yes (The more players the better!)
Difficulty Settings : Yes (Varying amounts of weapons, health, and
monsters, depending upon skill level)
New Sounds : Yes (Provided mostly to make Deathmatch more fun)
New Graphics : Yes (Nothing major here, just some credits)
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DEU2 v5.21, EDMAP v1.20, IDBSP v1.0, DMAUD v1.0,
DMGRAPH v1.1.
Known Bugs : None - extensively playtested.
* Running this WAD *
All participating players must have a registered copy of DOOM II
and a copy of CITADEL2.WAD. Use the -FILE parameter with -WARP 01
at the command line.
* About CITADEL2.WAD *
Citadel II - Citadel of Power is my fifth PWAD, the first one I have
designed primarily for Deathmatch play. Considerable time has gone into
making this level a very playable Deathmatch PWAD. Many additions and
modifications were made to the level after extensive playtesting in
2, 3 and 4 player deathmatches. A fair amount of time has also been
spent in making the level look good, so I'm hoping it will be a pleasure
to play. As an afterthought, I also added in a few choice sounds to make
Deathmatch more fun.
There are several tricks to CITADEL2 that you will only notice and make
use of in multi-player play. They are described below:
Symmetry:
Citadel II is symmetrical by design, to keep the layout simple and
easy to learn. Whatever exists on one side of the map will exist
on the other. This goes for textures, rooms, lighting, items, and
monsters.
Lighting effects:
Notice that there are two cubbyholes to the left and right of the
large central room. The lights in these rooms flash on and off
rapidly if someone is running up the left or right staircases,
respectively. Also, if the light flashes then remains dark, the
marine has run down the stairs. If the light flashes and remains
lit, the marine has run up the stairs. This assists you in locating
you foe from inside this large room (I call it the AnteChamber).
There is a cave-like area on the south side of the map, with the
BFG on a platform. There is a left and right door on either end to
allow access, leading from a room with a lit platform in either corner.
If a marine jumps out the door to get the BFG, the lit platform in the
room on the opposite side of the map will flash. This is to warn and
alert marine of an enemy running for the most powerful weapon in the
game.
Sniper spot doors:
From the AnteChamber you can see two small platforms obstructed by
grates. These grates are initially covered by walls which lower when
you enter the AnteChamber. The doors leading to these sniper spots
are opened by moving towards the left and right lower rooms. Knowing
this, you can tell which direction you foe is headed in the south
portion of the map.
Multiplayer exit:
In the Marble Room is a section of wall that lowers when you step on
the central platform, exposing this room to the AnteChamber. When
this happens, two switches are exposed, either will lower a lift on
the far side of the map. The lift is by the rocket launcher, between
the two single player exit doors. Behind this lift is the end level
switch. Note that in multiplayer mode, the two single player exits
are obstructed. This prevents someone from ending the level without
consent of all duelling parties.
Extra weapons:
There are more weapons in multiplayer mode, but the amount of ammo
is the same in multi or single player.
* Final Notes *
There are a couple of secrets too, and if you can get to them before
the other guys do, you will have a big advantage. Ill let you find
these out for yourself.
Last but not least, the skill level feature has been utilized to
provide players with a different flavour of Deathmatch depending upon
the difficulty level you are playing on. For those of you who play
with finesse, try skill 1 or 2, where you will have to shoot straight
and use your ammo wisely. If brute force is more your style, then go
for skill level 4 or 5, where plasma, rockets and megasheres abound.
I prefer skill 3 myself, a nice mix that keeps the game flowing.
Citadel II was designed for the -ALTDEATH parameter, but regular
Deathmatch rules work OK too. If your a sadist, try playing with the
-RESPAWN parameter on skill 1 or 2 (or higher - ouch!).
================================================================
Title : The Serpents Ring
Filename : SERPRING.WAD
Author : Jason Kirby
Rating (1 to 10) : Complexity : 9
: Size : 7
: Flow : 5
: Aesthetics : 8
Description : Very complex, many secrets, requires a little
bit of learning, but worth the time. For the
dedicated and veteran deathmatchers looking
for something a little different.
Most of the weapons are in the secret areas
and require you risking your ass a bit. If
you have a little bit too much health, go for
the plasma rifle ;).
A quick check of the complete map will explain
the title of the wad.
Note: All of the "blocks" in the main room have
something inside them.
Additional Credits to :
================================================================
* Play Information *
Episode and Level # : MAP06
Single Player : Yes (for learning the level)
Cooperative 2-4 Player : Yes (But Why?)
Deathmatch 2-4 Player : Yes, more the merrier!
Difficulty Settings : Not implemented
New Sounds : Yes
New Graphics : Yes
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch (about 10 hrs)
Editor(s) used : DEU 5.21GCC, DEU2, BSP12X, Corel PhotoPaint.
Known Bugs : None
================================================================
Title : BFG SPAZ (DOOM II Deathmatch PWAD)
Filename : BFGSPAZ.WAD
Author : Tim J. Ash (TIMinator)
Rating (1 to 10) : Complexity : 2
: Size : 2
: Flow : 9
: Aesthetics : 4
Description: I hate the BFG. No skill involved with it.
Some players like the mass destruction it
causes, so I created this level with those
players in mind, and it's actually quite fun.
This level was designed to be small, fast and
furious. Non-stop fraggin action, even with
2 players.
Additional Credits to : Steve Silvester and his friend James for
playtesting. Thanks for the easy frags, guys.
ID Software for the game we all love to play.
================================================================
* Play Information *
Episode and Level # : Map 07
Single Player : Yes (Not much point though...)
Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
Deathmatch 2-4 Player : Yes!!!!!
Difficulty Settings : Yes - Skills 1 & 2 is for Shotguns only.
- Skill 3 is for Plasma and Rockets only.
- Skill 4 & 5 is for TOTAL BFG CARNAGE!!!!!
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
================================================================
Title : Go For it
Filename : GOFORIT.WAD
Author : Jason Kirby
Rating (1 to 10) : Complexity : 7
: Size : 6
: Flow : 6
: Aesthetics : 8
Description : The name says it all, just beware the plasma
rifle trap.
Additional Credits to : Tim "TIMinator" Ash, Ryan Saari and many others
for playtesting.
================================================================
* Play Information *
Episode and Level # : MAP08
Single Player : Yes (Have a look around)
Cooperative 2-4 Player : Yes (But Why?)
Deathmatch 2-4 Player : Yes, more the merrier!
Difficulty Settings : Not implemented
New Sounds : Yes
New Graphics : Yes
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch (about 6 hrs)
Editor(s) used : DEU 5.21GCC, DEU2, BSP12X,
Corel PhotoPaint.
Known Bugs : None